|Looks like the long rumored idea that Jean Grey would make a comeback after this summer’s “Avengers vs. X-Men” is potentially true. According to EW, they will reveal more in their upcomingComic-Con issue, but for now there’s just a look at this small piece of art by Joe Quesada.
Though EW doesn’t want to offer all the details just yet, they do offer some tidbits that will hold you over for a while.
Yes, this is Jean Grey — as in, the Jean Grey who’s been absent from Marvel comics ever since dying for a second time back in the mid-00s. And yes, she is modeling her vintage blue-and-yellow X-Men outfit from her Marvel Girl days. Does this mean that the fan-favorite character is finally returning? We can only confirm that her presence in the Marvel universe will not be imaginary.
One of my favorite things to do every afternoon when I get home is play a quick game or two of Lexulous online (modified Scrabble). Over time, I’ve seen the same people and as with any other social activity, I’ve ended up talking to my opponents/teammates about where they live in the world, what time it is when we’re playing, and most importantly, what the next meal is. This week’s recipe comes from one of my favorite players, Kathy Trim, also known as “kobekat.” One day when she mentioned she’d be making Sloppy Joes for dinner, I knew I couldn’t miss the opportunity to invite her to share one of her family’s favorite recipes with us on the column. My adult love for this sandwich was rekindled a few years ago after reading an article by Andrea Strong in the new York Times called “An Ode to Sloppy Joe, a Delicious Mess,” and it’s a recipe I’ve wanted to see here for a long time. It’s so easy to make and it’s the perfect party food when you want to put out a nice make-your-own buffet. We’d love to know how you make your Sloppy Joes delicious, especially if you have a vegetarian alternative! — Kristina
About kobekat: Kathy Trim is a Kansas-native who has lived in Kobe, Japan for over 20 years where she has raised four children, taught English and American cooking, and loved soaking up all things Japanese. In her free time she enjoys baking, collecting recipes, reading, and word games. She has a poodle named Toby and is a proud new grandmother to baby Leo!
CLICK HERE for the full recipe after the jump!
- 2 lbs. ground beef (or beef/pork mix)
- 2 medium-sized onions, diced finely
- 3 cloves garlic minced or 2–3 tbsp. prepared minced garlic (jar)
- one 6 oz. can tomato paste
- two 8 oz. cans tomato puree or sauce (16 oz. total)
- 1 cup brown sugar (adjust according to taste)
- 2 tbsp. vinegar
2. Add tomato paste and tomato puree and mix well.
3. Sprinkle brown sugar over the top and stir in thoroughly.
4. Splash vinegar all over the top and then mix in well.
5. Simmer for about 20 minutes so that the flavors can blend together.
6. Serve on hamburger buns or other type of sliced rolls.
For variation: Saute 1/2 cup chopped mushrooms with the meat, onions and garlic. Add 1 slice of processed cheese, or your favorite cheese, to each sandwich just prior to serving.
Photography by Kristina Gill. Sloppy Joe meat in a small flared bowl (white), on fish platter (milk) and salad plate (milk) all by mud australia; mini hamburger buns on vintage cheese board; napkin by IKEA; towel with red and yellow stripe, spoon and knife, vintage.
We’ve all been in one of those Super Bowl Squares pools. You know, the kind – where you put a buck in the pot and are assigned a square on a 10×10 grid. Each square corresponds to a pair of numbers, one for the NFC team and one for the AFC team. The score at the end of each quarter — specifically the ones digit for each team’s score — determines which square wins 25% of the total cash pot. For instance, if the Patriots lead the Giants 17-14 at halftime, the person with 7 on the Patriots axis and 4 on the Giants axis wins the cash.
I’ve always wondered which squares were most likely to win. Logic tells you that a combination of 0s, 3s and 7s could be good, while 2s and 5s are not so good. So what squares are the best and which numbers should you hope to randomly draw? I looked at data for all NFL games played since the 2006-07 season to determine the answer to that question, and then I looked at results from past Super Bowls and scores from the 2011-12 Patriots and Giants games to determine your best bets for Super Bowl XLVI in Indianapolis.
The Basics (Using 2011-12 Data)
There were 256 regular season NFL games and ten postseason games so far this year for a total of 266 games…or more importantly, 1,064 quarters played and 1,064 combinations of winning scores. Even though there are 100 squares on the board, we’ll group like combinations (e.g. 3-7 and 7-3) to make our findings a little clearer.
As expected, the most frequent scores this year ended in 0 (592 times), 7 and 3 – over two-thirds of the possible scores. The least frequent were 2 (42 times), 5, 8 and 9. And the most frequent combinations? 7-0 (151 times), 3-0, 0-0, 7-3 and 7-4. Over 46% of the combinations were made of these five winners. Three combinations did not happen a single time during the past NFL season¬ 2-2, 2-9, 5-5 & 8-8.
(A note about the graphics in this article: I used a color-coding system to show the largest numbers in dark green and the smallest numbers in dark red. The rest of the numbers fall somewhere in the green-yellow-red spectrum.)
More Details (Using Data From the Past Six Years)
The disbursement table for 2011-12 looks remarkably the same as the table that includes data from the past five years (consists of all 1,067 regular season and postseason games from 2006-07 through the 2011-12 playoffs). The latter chart, though, obviously includes six times as many data points and may be a slightly better indicator of the true probability of each of the combinations. Here is the hit percentage (since I know some of you would rather see % rather than the raw #) for each combination.
Breaking It Down Even More (Quarter-By-Quarter)
To this point, our data has simply shown the aggregate number of occurrences for each number across all quarters. What the data hasn’t shown is some numbers are better to have in one quarter over another. For instance, you might expect a 0-0 to happen much more frequently at the end of the first quarter (because of a scoreless first quarter) compared to the end of the game.
These numbers show the percentage of all quarter-winning scores over the past four years. So, in a 7-7 quarter, 7 is actually counted twice. Although the table above does not tell us what combinations are best for each quarter, logic indicates if you have two low-percentage numbers the odds are not in your favor to win the cash.
First Quarter: If you have an 8 in the first quarter, give up. In the last five years (over 1,600 first quarters of NFL football), there has been just two first quarter winners with an 8 (somehow the Vikings and Adrian Peterson scored 28 in the first quarter against the Cardinals this year in week 5). In fact, when looking at the first quarter, unless you have a 0, 3 or 7, it’s not looking good. 90.0% of first quarter scores have had scores ending in those three numbers, with 0 hitting 45.5% of the time. (And don’t celebrate if you have 2 or 5; 2 has hit six times and 5 hit five times in the last six years.)
Last Three Quarters: 0-3-7 continue to be the most popular numbers in the last three quarters, but not by nearly the same dominant margin — 0-3-7 account for 68.9% of numbers in the second quarter, 59.5% in the third and 47.8% at game’s end. So as the game progresses, other numbers are able to get some action. For instance, 4 more than doubles its percentage from the first to second quarter (5.9% to 13.0%), and it even overtakes 3 in the fourth quarter. And although the 2-5-8 combo are the runts of the litter in the first quarter (0.4% combined), in the fourth quarter they have accounted for 13.7% of hits in the last six years.
Final Quarter: In some pools, the end of game score pays more than the rest of the quarters. In these pools, the most valuable combos are 7-0, 3-0, 7-4, 4-1, 4-0 and 7-3. These six account for over 35.9% of the final scores over the past six years. 2-2 has NEVER hit in the past five years.
Super Bowl History
Data from 45 years of Super Bowls tells much of the same story as the past six NFL seasons. The top six combos from 180 Super Bowl quarters are the same as our five-year data (with 4-0 tied for 5th), and again, almost two-thirds of the scores end in 0, 3 or 7. On the flip side, 18 combinations of numbers have failed to appear in the Super Bowl, including the three of the four that didn’t hit in all of 11-12 (2-9 was the exception). The number you certainly want to stay away from is 5 as it has partnered only with 0, 1, and 9 for winning combinations (not even 5-3 or 5-7 have happened in the Super Bowl!).
The most common Super Bowl final score combination? 7-4 hit in five of the 45 years. Interestingly enough, the NFC had the 7 each time. 1, 2, 5, 8 and 9 have NEVER hit in the first quarter of the Super Bowl.
Patriots vs. Giants
While we can’t do the same type of combination matrix for individual teams as we have in the rest of the analysis, we can look at the Patriots and Giants most frequent scores this year. The Patriots have played 18 games (72 quarters of football), while the Giants played one additional playoff game for 76 quarters.
The Steelers and the Packers also may be more prone to particular numbers compared to what our five-year data would suggest. This table shows the difference between the historical average and the average for each team this year.
In some years, a participating team may outpace the league average for one reason or another. For instance, in 2009-10 the Colts hit 0 about half the times they would have been expected to land on 0. In fact, the Colts had 0 only 10 times last season – and three of them were against the Jets in the AFC Championship!
One number in particular stands out in this bunch: the Giants hit 0 about 25% more than the historical average. You might think that maybe it’s because they haven’t score in the first part of games. In actuality, though, it’s because the Giants are prone to score twice in a quarter – a touchdown AND a field goal. A 10 is the same as a 0 when it comes to squares. In fact, in 12 postseason quarters the Giants have scored 10 points in five of the quarters. Also, in 12 postseason quarters the Giants have finished a quarter with 0 eight times, including every quarter against the 49ers in the NFC Championship.
2012 Super Bowl Squares Prediction
So what does all this analysis tell us about this year’s big game? First of all it tells me I wasted multiple hours proving to myself that 0, 3, 4 and 7 are good, and if I get 2 or 5 I’m screwed. But based on the last four years of data, Super Bowl history and this year’s competing teams, I’ll go with quarter scores of NE 7-0, NE 14-10, NE 21-20 and NYG 30-27 in overtime..
New York city drivers (and visitors to the Big Apple) flustered with the elaborate maze of parking regulations, shifting street-sweeping schedules, and frivolous no-parking hours can rejoice. A new app for iPhone and iPad untangles Gotham’s parking knot by illuminating the city’s rules and regulations with a tap of a finger. Building on previous parking apps, ParkPal ($FREE, Apple) delivers an easy-to-operate and accurate—the information comes from the New York City Department of Transportation database—interface with parking ordinances from all five boroughs. But they also have a website www.parkpalnyc.com
Presented on a Google map, streets are painted red, green, or yellow to signify parking availability in real time. When users tap on a street, a complete day-by-day, hour-by-hour breakdown pops onto the screen. The app even details regulations that change within the same block and drops a pin on the map to mark the parking location.
Drivers in other major American metropolises can look forward to forthcoming additions as ParkPal’s reach grows. Because as anyone who’s spent time driving endlessly around the convoluted streets of the West Village or strained their eyes squinting at signs in Midtown will tell you, a good spot is hard to find.
Nate Storey is a research assistant at Travel + Leisure.
WOW hello Aspen here we come, i wish i saw one of these in dumb and dumber. For those who don’t need a full blown snowmobile, this Gas Powered Snowboard ($2,000) might be a nice, unnecessary alternative. Powered by a 6.5-hp 4-cycle gas engine, this yellow snow scooter jets you around any type of snow and can accommodate riders up to 250 lbs. It’s got a max speed of 18 mph and can go for two hours straight on only 3/4-gallon of gas.
Do you remember as a kid sitting on a phone book because you were too small to reach the table? Now your kids can have their very own Yellow Pages Booster Seat ($20), which we think is pretty cool. It’s kind of a retro throwback item….only we’re sure much more comfortable than the stiff ol’ phone book.
With Marvel just raking in the cash with their various blockbuster properties, DC has yet to find any success outside the beloved Nolan Batman franchise. DC hopes to change that next summer with the Green Lantern, played by fanboy-favorite Ryan Reynolds who wields the legendary power Ring for a CGI-heavy intergalactic space epic. Hit the link to view the trailer in HD. Link
Green Lantern is the name of several fictional characters, superheroes appearing in comic Books published by DC Comics. The first (Alan Scott) was created by writer Bill Finger and artist Martin Nodell in All-American Comics #16 (July 1940).
Each Green Lantern possesses a power ring and power lantern that gives the user great control over the physical world as long as the wielder has sufficient willpower and strength to wield it. The ring is one of the most powerful weapons in the universe, and can be very dangerous. While the ring of the Golden Age Green Lantern (Alan Scott) was magically powered, the rings worn by all subsequent Lanterns were technological creations of the Guardians of the Universe, who granted such rings to worthy candidates. These individuals made up the intergalactic police force known as the Green Lantern Corps.
After World War II, when sales of superhero comic books generally declined, DC ceased publishing new adventures of Alan Scott as the Green Lantern. In 1959, at the beginning of the Silver Age of Comic Books, DC editor Julius Schwartz assigned writer John Broome and artist Gil Kane to revive the Green Lantern character, this time as test pilot Hal Jordan, who became a founding member of the Justice League of America. In 1970, writer Denny O’Neil and artist Neal Adams teamed Green Lantern with archer Green Arrow in groundbreaking, socially conscious, and award-winning stories that pitted the sensibilities of the law-and-order-oriented Lantern with the populist Green Arrow. Several cosmically themed series followed, as did occasional different individuals in the role of Earth’s Green Lantern. Most prominent of these are John Stewart, Guy Gardner, and Kyle Rayner.
Each of the Earth’s Green Lanterns has been a member of either the Justice Society of America or the Justice League of America, and John Stewart was featured as one of the main characters in both the Justice League and the Justice League Unlimited animated series. The Green Lanterns are often depicted as being close friends of the various men who have been the Flash, the most notable friendships having been between Alan Scott and Jay Garrick (the Golden Age Green Lantern and Flash), Hal Jordan and Barry Allen (the Silver Age Green Lantern and Flash), and Kyle Rayner and Wally West (the modern age Green Lantern and Flash), as well as Jordan being friends with West.
Powers and abilities
Each Green Lantern wields a power ring that can generate a variety of effects, sustained purely by the ring wearer’s imagination and strength of will. The greater the user’s willpower, the more effective the ring. The upper limits of the power ring’s abilities remain undefined, and it has been referred to as “the most powerful weapon in the universe” on more than one occasion. It has also been stated that every weapon has a weakness and the weakness a Green Lantern ring has is its wearer (though some argue that this is its strength). Across the years, the rings have been shown capable of accomplishing almost anything within the imagination of the ring bearer. Stories in 2006 retconned the ring’s long-established ineffectiveness on yellow objects, stating that the ring-wielder need only feel fear, understand it and overcome it in order to affect yellow objects (however, it is a learned and practiced ability, making it a weakness to some Green Lanterns), giving retroactive credence to the explanation of the ring’s real but surmountable weakness to yellow.
Power rings as used by various wielders have exhibited (but are not limited to) the following effects:
- Constructs of green ‘solid-energy,’ which can vary from microscopic to tremendous in size and/or complexity and are limited by the imagination of the ring’s wielder. This can be used to attack, defend, or to grab targets (Pre-Crisis, the rings generated telekinectic skills without constructs, if needed).
- Force field generation, a someone protective aura (limited by user’s willpower) used to shield the wearer from the rigors of the vacuum of space. This provides a breathable atmosphere for the user as well. Contrary to older canon, a Green Lantern ring currently does not automatically protect its wearer from harm but must be willed into existence (previously, an unconscious wielder generated a protective force field automatically).
- Generation of mental “earplugs” to block out telepathic communication and manipulation.
- Rendering targets invisible.
- lights and beams of various intensity and colors, such as destructive plasma and harmless multicolored lights.
- Movement capabilities:
- Flight, including flight at speeds beyond that of light, although this creates an enormous expenditure of energy.
- Relatively instantaneous transport across the galaxy and other distances through generated wormholes
- Teleportation (an ability that has not been used in quite some time and may be outside the ability of modern Green Lanterns)
- Pre-Crisis, the rings allowed for travel faster than the speed of light.
- Time travel, though several power rings are needed to complete this.
- The rings can act as semi-sentient computers and accesses information through its connection with the book of Oa; the rings have problem-solving skills but they cannot make decisions or take actions on their own, and must be given directives by the wearer:
- Translation of nearly all languages (originally, this was accomplished by using willpower, but this has changed in the modern era to be a function of the rings themselves.
- Communication between ringwielders, regardless of distance apart
- Diagnostic capabilities, allowing the user to see in X-Ray, contemplate illness, and identify materials.
- Mental powers of various stages:
- Changing the state of targeted matter and the wearer:
- Allowing targets and the wearer to phase through solid objects
- Rendering the wearer and targets to become invisible
- Accelerated healing of wounds, protection and treatment from viruses and biological attacks and certain surgical procedures including reattachment of severed limbs and digits. More advanced medical procedures may be performed manually and are limited by the wearer’s knowledge of medicine. Pre-Crisis, a wearer could instantaneously reinvigorate limbs that hadn’t been used in years, so someone bedridden for years could walk as though their muscles were not atrophied.
- Virtual shape-shifting by generating a hard-light holographic disguise around the ring bearer.
- “Digitizing” the wearer to absorb them into the ring where they can live in a wearer-generated “world” of their own nearly indefinitely.
- Pre-Crisis, a ring could alter a being’s molecular size (including shrinking to an atomic level), evolutionary stage (such as turning a target human into an ape), or distort specific targeted areas of the body (slowing the Flash down by making his upper torso too large for him to run).
- Pre-Crisis, a wearer could animate non-living matter and make the target do whatever is willed.
- Pre-Crisis, the rings could create a construct of a ring that a “non-Lantern” could use for 4 hours at a time (as opposed to 24) without a great effort of will.
- Pre-Crisis, a ring could create multiple copies of it’s wearer if certain conditions were met; each copy had the capabilities of the original wearer.
- In Green Lantern: First Flight Sinestro was able to “reconnect synapses” in the brain of a dead criminal in order to extract information via a kind of guided discussion.
Ahhh, our morning brew. We didn’t think it could get any better. But that was before we happened upon the Beatles yellow Submarine Ceramic mug ($15). Now we can start our days off with coffee and our favorite Beatles message: All You Need is Love (printed on the back of this cheery yellow mug). Plus, we can sit at our desks before the caffeine kicks in and ponder what it would really be like to live in a yellow submarine…